BORN4PORN All Weapons cup 2010
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BORN4PORNUO2010 Rules

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BORN4PORNUO2010 Rules Empty BORN4PORNUO2010 Rules

Post  Admin Mon Jan 18, 2010 8:00 am

Please take the time to read through the rules since breaking them could lead to unwanted consequences. These rules apply throughout the cup.

1. Tournament Rules

- The tournament will consist of 8 groups of 4 teams each. (32 teams in total)
- Matches will be played 5v5 (4v4 or 6v6 can be played only if agreed by both teams and the referee is informed before the match starts)
- Each team will have 1 team captain
- Each team will play each other in the same group once. The top 2 teams qualify (in the case of team finishing on same points, it will depend on round difference)
- There will be a fixed fixture list. The game must be played on the date scheduled, however you can play the game before it is scheduled or up to 3 days after the original date of the fixture
- For discipline, clans and players can be kicked from the cup and matches

2. Pre-Match Rules

- Please make sure that all players have downloaded the maps for the cup before the match, as we do not want to delay matches because of players not having the maps. (CoD:UO Mappack is required)
- Please make sure all players have the correct GUID's (get them to go into a pb server and type in pb_myguid, if you don't have it already)

3. Match Rules

- Both teams must have 5 (4 or 6 if agreed) players in the server at the agreed time. The latest the war can be delayed is by 15 minutes
- A forfeit loss will be awarded to the team that do not have a team within 15 minutes of the agreed time unless the other team agree to play after
- If no admin is present, it is the team captains responsibility to check the GUID's. There will be a list of people's GUID's on the website to check against. Remember, once the match has started, you cannot claim a win because the other team had an unlisted player. Sort it out BEFORE the match
- The match will be 2 maps in which both maps are listed beforehand.
- The points system will be a best of 10 rounds then a switch of sides on both maps.
- Pistol bash will take place at the start of both maps to decide the side each team takes first
- Subs are allowed as long as they are quick but they must be on the teams sign up form
- No whining. If there is constant whine and global, the team may be penalised and will be warned
- The team with the most rounds wins! (clans MUST play the entire match during the group stages, regardless of whether they have won or not, otherwise the opponent will recieve all remaining rounds which will make the point difference smaller than it should be)
- Referees are allowed to watch as long as they do not represent a team in the match and/or there is only one spare slot in the server for a potential sub.
- Clipping is strictly forbidden. One time clipping is a warning. Second time is round loss. If the same player is caught clipping in the same match more than once they will be yellow carded
- A cfg filter will be put onto all servers, this anti-cfg will contain 100's of cfg commands, making it impossible to use any cfg tweak, you must play with standard cfg, this makes the cup more fair. Also the fps limit will be restricted to 250 fps by the anti cfg maxpackets must be between 60-100 and snaps must be equal to 40 and rate equal to 25000

/cl_maxpackets 60
/RATE 25000
/snaps 40
/com_maxfps 250

- Jump plants are not allowed, or glitch plants. Examples of jump plants are on the A bomb fireplace (mp_streets) and on the train of B bomb (mp_railyard) planting here will result in a round loss and the team that has planted here will forfeit the round. The referee will tell you which plants are not allowed beforehand.

4. Post-Match Rules

- After the match, a ref will post the war onto the forum we screenshots of each half
- If an oponent did not show up, please post just after the arranged time so there is some proof. Any team that fakes a no-show could be disqualified
- If there are any disputes after the game, please let an admin know
- Win = 3 points ... Draw = 1 point ... Loss = 0 points
- Let an admin know of the result if available

5. Map list

- The maplist can be found here:

uo_harbor
uo_carentan
uo_powcamp
uo_dawnville
uo_depot
uo_stanjel
neuville
tigertown
peaks
streets
pavlov
railyard
german_town
cassino
stalingrad

The maps are already decided before the game and will be states on the fixture list.

6. Servers

- All matches are going to be done on the servers that are listed on this forum.
- During a match, either trusted admins will be given rcon or there will be vote on in the server
- The server will have PB and will be streamed to www.pbbans.com
- Roundlength will be set to 2:10 minutes with killcam off and other standard scrim/pcw rules

7. Demo's

- It is 100% necessary to record demos's during a match. Just type /record.
- The opponent is allowed to request demo's of the team for valid reasons.
- Any player that fails to hand in their demo (more than 5 rounds missing) will be kicked out of the team and a yellow card will be issued to the team. If a team fails to hand in a demo the second time, they will be disqualified with a red
- Demo's will be used to solve any conflicts or issues
- Players marked with an (EYE) on the accepted section of the forum must upload their demos to this forum within 24 hours of the match taking place, if not a forfeit win will be given to the other team.

8. Players & GUIDS

- Every team must pick members from those selected.
- If a player does not have the same GUID mentioned in the site, they cannot play - unless the opponent agrees
- Players must have their GUID and signed up for at least 24 hours before they can play unless the other agree to allow them to play
- If the other team does not notice and you are caught, the team will recieve a yellow card.
- If a sub has the wrong GUID, since the game has already started and you are caught, the game will be forfeited for your team
- Unless the other team agrees, ringers/mercs cannot be played.

9. Cheating and Abuse

- If a PBSS shows any sign of hacking, player will be disqualified, added to the master ban list and the match will be forfeited for his team
- If hacking is obvious in a demo after consideration, the player will also be disqualified and the match will be forfeited for his team
- NO GLITCHING/BUGS is allowed at all. This includes, Fastaim/Reload glitch with rifles/pistols/semiautomatics and any sort of scripts.
- Jump plants are not allowed. Trickjumps are not allowed!
- Any constant abuse in game or to any admins will result in a yellow card

10. Other

- If both teams agree to bend the rules (only slightly) e.g. players allowed or start time, there must be proof otherwise in the case of a conflict, normal rules will be applied
- Teams have no right to kick an opponent unless requested by the other team
- Players can switch teams only if they haven't played yet.
- New players can be added after the deadline as long as they are not signed up for any other team
- You can add any player considering they have not played any cup games for another team. This rule only applies for the games in the groups stages. After that, only new players (no team switching) will be allowed to be added. Once group stages are over, noone can be added, which should prevent players moving teams to one's that have a better chance.
- Teams that leave the cup will have any games that they have played removed. (this also applies to teams with more than 2 noshows where they will be disqualified)

11. Playoffs

- Play all rounds still, incase of any glitching / bug incidents
- In the case of a tie, a 3rd map will be played
- REMEMBER, If you lose once, you are still in the competition! You will enter the lower bracket with an opportunity to still win the cup. 2 losses = elimination!

IF ANYTHING HAS BEEN MISSED OUT PLEASE ASK AN ADMIN OR POST ON THE FORUMS UNDER THE RULES SECTION

Good Luck & Have Fun and spray on Smile

Admin
Admin

Posts : 10
Join date : 2010-01-18

https://born4pornuo2010.forumotion.com

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